Sunday 18 November 2018

'Kit-setting' 3D for printing with Python in Maya

I've been toying about a lot with prepping models for 3D printing and one of those things where problems pop up is working out how to cleanly break up a model to minimise the need for supports.  The same goes for how to deal with round shapes like spheres - if the bottom is on the bed, you can lose some of the 'sphere-ness'.

Monday 10 September 2018

Archive those Maya projects - cleanly...

A great way to make sure that you keep the project files that made up your scene in Maya is to use Maya's File menu's Archive Scene option.  One of the reasons I like Archived scenes is that it keeps things clean.  It makes sure that only those files that make up the project are backed up, which then ensures we don't end up with the usual bombardment of multiple 'test' files, WIPs, etc.  This is a great way to set up a project to be transported across to say, a render farm.  Which was part of my original goal for developing this...


Sunday 4 February 2018

A new home for Sega carts

I've recently been collecting game cartridges for my old Sega SC-3000. This is a home computer that is literally the same hardware sound in Sega's first game console (the SG-1000) with a little more memory housed inside a keyboard. While I am not even sure if the machine still works (it needs a missing video daughter-board) I figured that old cartridges are not always that easy to come buy so I'll grab them when I see them.