Or surely just "a head that's now looking". :-)
I decided to just do a little additional fudging about with the head example I'd done in the first class. In this case, I thought I'd throw in a couple of stand-in eyeballs and add a few additional wrinkles here and ther...
Tuesday, 7 May 2013
Monday, 6 May 2013
Sculpt me silly... or "how to make a really old model look less old"
Posted on 02:48 by kevman3d
While my brains running in ZBrush mode, I figured why not apply the same techniques I covered in class today to a character model. The challenge tomorrow for my students will be to use the basic work flow and tools to take the low-poly model I built and give it some "oomph". Afterall, the work flow is no different - subdivide, build form and mass, smooth and refine... Ad infinitum...
Sunday, 5 May 2013
Getting in to the basics with ZBrush
Posted on 19:21 by kevman3d
The first class is done! In this class, I just wanted to get the students familiar with the Interface, sculpting basics and a workflow process for sculpting. In a way, the work flow is no different then anything we do in 3D - start with the basics, then detail up from there...
Saturday, 4 May 2013
Generic Aliens with generic taste in clothing style...
Posted on 21:53 by kevman3d
I'm about to embark on teaching a new ZBrush class tomorrow. As a part of my power-upskilling over the last week, this is my first attempt at sculpting something using this fantastic application...
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