
Back in June 2012, I was asked if I would be interested in working on some VFX for a possible short film a friend-of-a-friend was pitching. It sounded like fun - with a little space action as well thrown in, I was more then interested.
As part of the pitch, to get funding (which was relatively low) it was
important to show that producing Space effects were going to be
achievable. In this case, part of the story revolved around astronauts...