A few weeks back, I presented my project here to the New Zealand Auckland Python Users group meetup.
They web stream everything via Google hangouts, and as expected often the quality can suffer a little, however if anybody's interested in an hour of me mumbling my way through it, you can view it online here....
Saturday, 12 September 2015
Sunday, 5 July 2015
BASIC games in Python - 1982 would be proud (Part 3)
Posted on 14:29 by kevman3d
Ok, this is it - the one and only part 3, the final chapter. We looked at pygame in part 1, we deciphered the BASIC code in part 2,and now we're gonna produce a python version of this simple little 1K ZX81 game.
Why, oh why am I doing this?!
If you've sat through the previous 2 parts, then that's a question you're probably asking...
Is it purely to learn about converting old 1980's programs to python? Well, in a way yes - its...
Saturday, 4 July 2015
BASIC games in Python - 1982 returns (Part 2)
Posted on 19:43 by kevman3d

Welcome to part 2...
We're going to break down an old 1k ZX81 game written in BASIC in 1982. This code is a scan I made from the first-ever book I bought... "34 Amazing Games for the 1K ZX81" by Alastair Gourlay. It taught me a load of techniques that would have taken a long time to pick up on my own, such as reading keys and drawing characters moving on screen.
In the books foreword, written by Tim Hartnell (a name well known...
BASIC games in Python - 1982 returns (Part 1)
Posted on 00:03 by kevman3d

One thing I always enjoyed back in the 80's, and what made computing just so much fun was
the ability to write my own software - in particular - Games.
It was not just a lot of fun writing the games themselves, it was the exploration of what
the computer was capable of doing through code. Home computing was all new - the wild west of computer gaming. It was about invention, discovery and mastering the machine and its programming language.
Nothing...
Monday, 8 June 2015
Python snippets (Maya) for the budding TD Part 3
Posted on 23:32 by kevman3d
I'm continuing my ongoing collection of tips for working in Maya using Python, with a few more small snippets of knowledge that may be of interest... As per the last article, I've got a few small bites for working with Maya UI's along with some others.
This article is a little shorter as well, but obviously I'll post more at a later date....
Wednesday, 20 May 2015
Python (Maya UI) snippets for the budding TD Part 2
Posted on 21:47 by kevman3d
In this article, I'm going to discuss a variety of features offered by Maya for effective UI development and design. This is all done in Maya's native UI code (not QT or TkInter) which is easy to use and can create some very nice interfaces with a little wor...
Tuesday, 19 May 2015
Introduction to simple Maya UI coding with Python
Posted on 00:14 by kevman3d
Maya provides a fairly straightforward way to create UI's for scripts and tools that you develop. Of course, there are more powerful and flexible options such as QT (via PyQT and PySide), as well as Python's own TkInter if you wanted to toy with it - but for this article I'm going to show you how easy it is to build them using Maya's native system.
How exciting! A tool to help me google stuff!
Note that this initial article is extremely...
Sunday, 5 April 2015
Python snippets (Maya) for the budding TD Part 1
Posted on 21:45 by kevman3d
Over the last 2-3 years, I've been involved in Maya based team projects with students. I've seen all of the common issues that come up - mostly from just not following the protocols they were told to use when working within a team project, and just bad file management in general.
As part of a group project last year for my class, I decided to take a lot of these problems out of their hands and automate them with tools specifically designed...
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