Monday, 7 November 2016

Maya 2016 - small changes make for some small headaches

Lately I've been running into a few issues with projects and scripts that relate to some small changes made in Maya 2016, and 2016.5.  Like most of my discoveries, I'm posting them to the blog here for those of you who may find them of use......

Saturday, 29 October 2016

Subfolders, referencing - Yes, its more Maya scripting fun!

In the last couple of weeks, I've had to modify and tweak all the scripts that I developed for my students to automate file management from Maya.  In the process, I added new features and added extra functionality to handle some of the changes that this class had decided to implement. One of my students asked me if I would be sharing these things on my blog - so yup, here we go - again...  I have a few, but to keep these posts nice and...

Friday, 30 September 2016

38 days later...

I'm still going with my 100 days challenge this year - and we're already 38 days in!  Time flies when you're having fun! With a few days on and off (out of town, etc) I do have a small handful of days to catch up on, but I am glad to have made this open medium and not lock myself down to one thing.  In 2014 it was all 3D - and while I could have done this again this year, I like that I can go and do what I feel like....

Thursday, 11 August 2016

Create retro-style text in illustrator.

For the logo that I needed for my 100 days project, I wanted a truly 80's vibe.  I love how easy it is to create an retro 80's chrome text effect with Illustrator. In fact, I loved it so much I thought that I'd share how you can go about making one of these yourself.   I hope you enjoy this walk-through.....

Wednesday, 10 August 2016

Decided to do it... Again...

The 100 days project is back, in about 2 weeks time.  As I did in 2014 (given it didn't run in 2015) I've decided on yet another 80's themed challenge but this time leave it more open then a 3D image from an 80's 8-bit memory as was the case in 2014... I've entitled it the "80's days challenge".  We'll see how it goes - and I'll post up anything I do that I think may be of interest her...

Saturday, 6 August 2016

Fixing a sticky stick...

As you may have seen in a previous post on the blog, I bought an old Atari 2600 a while back. It came with two sticks.  One looked in better condition then the other, however while it may have looked better, it was actually a lot worse then it looked in terms of play-ability. After a few rounds of River Raid, I found having to push extremely heavily to get a reaction out of the game indicated that perhaps the contacts in the joystick had...

Wednesday, 29 June 2016

Yup, its time for more Maya python tips...

Well, I couldn't really keep away from posting Maya python material forever, so here's another installment of various tips, techniques and well, python-goodness!  This time I'm throwing up a handful of additional snippets of code for your tool productions and UI's.....

Saturday, 11 June 2016

Its not all about the 3D...

...but its something that not many feel they need.  And those are the traditional art skills - drawing, painting, sketching.  Yup, that's the stuff that so many graduate CG artists claim to not be very good at, and in all honesty you really don't need to be great at drawing or painting to produce good 3D artwork. However what I feel (this is coming more from a personal perspective) is that taking time to learn, practice...

Friday, 29 April 2016

Whats more relaxing then painting?

Good question...  Well, how about painting iconic people from the 80's computing era!  As I had to teach some art and design skills the other week, I needed to prep up some digital painting skills as its not something I've ever really looked into doing. Afterall - I've never really use my Wacom for more then painting texture maps for 3D models, or scribbling/doodling in Photoshop.  However after running the class (with thanks to...

Saturday, 2 April 2016

New Sinclair products look sexier... in CG...

Recently Retro-computers in the UK put together a crowd-funding campaign to raise money to create and release a second ZX Spectrum Vega classic gaming device.  This time, unlike the original, it would be portable - with a built in screen, battery and retaining the ability to connect to the TV as well. It also had something the original didn't - curves - and curves are sexy.....

Monday, 8 February 2016

Learning technical stuff from books can be fun...

Usborne books were a great childhood favorite when it came to pretty much anything.  They were filled with cool drawings and the way they visually showed how things worked was a great way to teach all kinds of fascinating stuff for kids (and adults for that matter). When it came to computing, they were a great resource to coming to grips with all that new technology...

Sunday, 7 February 2016

Rejuvenating my geriatric childhood friend

I was really happy a few years ago to get my first home computer back in my hands from a friend who'd kept it safe.  It was one of those 'worked when I last used it' machines, and I had made the assumption all would be good... I had broken the ends of the keyboard membrane when I decided to open it once, but I knew I could replace that as there were new replacements availabl...

Let Python be with you... Always...

What do you call acquiring  a new Atari 2600?  Well, how about an excuse to recreate a classic console Star Wars game in Python - both riding on the current Star Wars hype, as well as getting that retro-nerd fix at the same time...

Sunday, 17 January 2016

Automating Maya render layers with Python

I had hoped to take a break from writing up Maya python related articles on the blog, but hey - when there's plenty to share, may as well keep popping it up.  This time, its all about building a tool (rather then a UI) for automating the render layer setup process.....

Sunday, 10 January 2016

Python (Maya UI) - just finishing up the window

Ok - I was tossing up whether to post a final few very basic tips of UI advice here, just to finish up for now on working with UI's in general.  But hey, I think just for new users, it doesn't hurt to add those little tweaks and answer some very simple questions I'd been asked in the past......