Monday, 15 July 2013
The 80's called, and they want their technology back - 3D ZX Spectrum (work in progress)
Posted on 16:24 by kevman3d
Saturday, 13 July 2013
Hmmmm... Would I jump ship from CG to Compositing?
Posted on 03:48 by kevman3d
So - with this buzz happening as I progress along with Nuke, would or should I jump ship from CG to work with compositing instead to get my fix? Its a tempting decision - I really do love what I can do in post, but the answer would be No - yet on the other hand - Yes... The reality is that both of these areas are joined at the hip, and they work well together. CG needs compositing to polish and finalise it's look and style, as does compositing need CG assets for tasks such as front projecting a 2D plate into 3D geometry for additional depth, or creating virtual elements for visual effects work.
This blog post, I've posted a few examples of how I make use of both production processes to both edit my own personal work, but to assist in teaching others...
Sunday, 30 June 2013
Dropping a Nuke on a pesky Python
Posted on 18:07 by kevman3d
Saturday, 29 June 2013
Maya and Python - scripted gaming
Posted on 02:10 by kevman3d
Wednesday, 26 June 2013
Is it a keyboard, is it a plane? No... Its...
Posted on 03:24 by kevman3d
Sunday, 23 June 2013
Hisssssssss! Slithering around rocks in Python...
Posted on 02:03 by kevman3d
Its been a week of teaching basic 101 programming in Python, and I must say that I'm getting a real taste for Python as a language for scripting. Having experience in many different languages over the last 30 years, Python takes me back to my early BASIC days of the 80's, where as kids, we'd learn to program by writing our own games, something that was common back when off-the-shelf software wasn't as prevalent as it is today. In fact, this home computing phenomenon was what built the foundations of the gaming industry in the United Kingdom. And some software stores here in New Zealand would offer to sell games and pay royalties - something completely unseen these days... But I digress...
Python's syntax is simple and easy to understand, and when they said its designed to produce readable code, they weren't kidding. This made teaching programming for me a piece of cake. Of course, the hardest part of teaching such a subject to our future 3D artists who are excited to produce animation, models and render can be tricky.
Python's syntax is simple and easy to understand, and when they said its designed to produce readable code, they weren't kidding. This made teaching programming for me a piece of cake. Of course, the hardest part of teaching such a subject to our future 3D artists who are excited to produce animation, models and render can be tricky.
Sunday, 9 June 2013
The 8-bit childhood returns in glorious CG...
Posted on 01:56 by kevman3d
A couple of weeks ago, I'd decided to purchase some cartridges for my old Atari 600XL I've had lying in storage for 15+ years from eBay. The reason I'd not used the machine at all (yes, 15+ years of storage and about 30 minutes of usage mucking about, eh, 15 years ago) is purely because I didn't have any software for it.
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