Sunday, 18 November 2018

'Kit-setting' 3D for printing with Python in Maya

I've been toying about a lot with prepping models for 3D printing and one of those things where problems pop up is working out how to cleanly break up a model to minimise the need for supports.  The same goes for how to deal with round shapes like spheres - if the bottom is on the bed, you can lose some of the 'sphere-ness'.

Monday, 10 September 2018

Archive those Maya projects - cleanly...

A great way to make sure that you keep the project files that made up your scene in Maya is to use Maya's File menu's Archive Scene option.  One of the reasons I like Archived scenes is that it keeps things clean.  It makes sure that only those files that make up the project are backed up, which then ensures we don't end up with the usual bombardment of multiple 'test' files, WIPs, etc.  This is a great way to set up a project to be transported across to say, a render farm.  Which was part of my original goal for developing this...


Sunday, 4 February 2018

A new home for Sega carts

I've recently been collecting game cartridges for my old Sega SC-3000. This is a home computer that is literally the same hardware sound in Sega's first game console (the SG-1000) with a little more memory housed inside a keyboard. While I am not even sure if the machine still works (it needs a missing video daughter-board) I figured that old cartridges are not always that easy to come buy so I'll grab them when I see them.


Saturday, 28 October 2017

Maya TD tips - that awesome 'toolkit' you always wanted...

I got tired - tired of seeing icons on shelves in Maya disappear and noting that even when working, flipping to shelves to change the tool set that was being used meant the pipeline tools that I'd painstakingly developed would be hidden in a shelf that probably wouldn't be set back again when needed.

Friday, 13 October 2017

Maya swatch headaches be-gone!

This was something that frustrated me this afternoon, so much that I thought I'd slap this very short and concise blog entry for anybody interested...

I loaded up a rather complex project to test that had been set up to use VRay materials, and had been choking up and causing havoc on the render-farm here. 

Sunday, 1 October 2017

100 days - Exhibited, and over for 2017!

Yus!  100 Days is now officially over for 2017...

In one way, its a relief since I can now just continue with the norm's of life without that 'must do 100 days' thought lingering in the back of my mind.   In another way, its also sad that it was a good way to enforce drawing practice - however it has left me with a habit to just do it so its worked out.

Wednesday, 16 August 2017

More TD tips - Trello for task management

In any pipeline, communication is key - sharing and passing data back and forth, whether its from application or process to another or from a manager to an artist.  Over the years I've developed plenty of scripts to manage file naming, server logging and automating processes.  I'd also built a SQL feedback and approval system that didn't see the light of day - and after reviewing what I'd done, it was a great learning process but it was fairly limited.