Saturday 3 September 2022

Drawing the line


I'm currently re-making an old Missile Command-esque ZX Spectrum Next game I wrote a couple of years back that, to be honest, could have been way better (but I really didn't know any better back in those days).  There are some graphical differences I want to make, and one of the major considerations regarding graphics is how I can get more speed when it comes to creating linear missile trails.