Sunday 18 November 2018

'Kit-setting' 3D for printing with Python in Maya

I've been toying about a lot with prepping models for 3D printing and one of those things where problems pop up is working out how to cleanly break up a model to minimise the need for supports.  The same goes for how to deal with round shapes like spheres - if the bottom is on the bed, you can lose some of the 'sphere-ness'.