Tuesday, 16 July 2013

ZX Spectrum lives on - part 2 of the work in progress


After just posting up my work earlier today here, I'm now back with an update for the evening.  This time around I've added some detailing under the model (only about 15 minutes to drill and bevel/extend a pile of insets) - and I've also finished the keyboard texture maps.

Yep...  I'd say the modeling is now safely done and out of the way - but we're not done just yet...

Monday, 15 July 2013

The 80's called, and they want their technology back - 3D ZX Spectrum (work in progress)


With a couple of days off work, and with nothing better to do yesterday morning, I decided to snap a pile of photo's of my old ZX Spectrum (the one from my earlier posting).

Saturday, 13 July 2013

Hmmmm... Would I jump ship from CG to Compositing?


Good question - and one I asked myself last week after spending a good amount of time working my way through Nuke (NukeX to be exact) and python scripting. It seems that Nuke has snagged me - I'm loving it, and just getting a buzz from working my way around techniques and tools.  Its all been very easy to pick up, and I have to say that the ease of upskilling in this tool is an exhilarating roller coaster ride that I'll keep travelling along.

So - with this buzz happening as I progress along with Nuke, would or should I jump ship from CG to work with compositing instead to get my fix?  Its a tempting decision - I really do love what I can do in post, but the answer would be No - yet on the other hand - Yes...  The reality is that both of these areas are joined at the hip, and they work well together.  CG needs compositing to polish and finalise it's look and style, as does compositing need CG assets for tasks such as front projecting a 2D plate into 3D geometry for additional depth, or creating virtual elements for visual effects work.

This blog post, I've posted a few examples of how I make use of both production processes to both edit my own personal work, but to assist in teaching others...