Tuesday, 7 May 2013

ZBrush - Looking a head to see where things are going.


Or surely just "a head that's now looking". :-)

I decided to just do a little additional fudging about with the head example I'd done in the first class.  In this case, I thought I'd throw in a couple of stand-in eyeballs and add a few additional wrinkles here and there.

Monday, 6 May 2013

Sculpt me silly... or "how to make a really old model look less old"


While my brains running in ZBrush mode, I figured why not apply the same techniques I covered in class today to a character model.  The challenge tomorrow for my students will be to use the basic work flow and tools to take the low-poly model I built and give it some "oomph".  Afterall, the work flow is no different - subdivide, build form and mass, smooth and refine... Ad infinitum.

Sunday, 5 May 2013

Getting in to the basics with ZBrush


The first class is done!  In this class, I just wanted to get the students familiar with the Interface, sculpting basics and a workflow process for sculpting.  In a way, the work flow is no different then anything we do in 3D - start with the basics, then detail up from there.

Saturday, 4 May 2013

Generic Aliens with generic taste in clothing style...


I'm about to embark on teaching a new ZBrush class tomorrow.  As a part of my power-upskilling over the last week, this is my first attempt at sculpting something using this fantastic application.